Good space simulator games 2019 update#
We’ve been less frequent on the updates since the number of crashes and major bug reports dropped to a minimal amount, hard at work on a Scenarios Update which will add over a dozen new challenge maps to the game so you can hone your skills in stealth, escape, convoy attacks (pictured) and space station defence game modes.Īlongside this suite of new game modes / challenges to try, we’ll also be tackling: Survival: The whole fleet is being thrown at you – can you survive for just one hour without your ship being destroyed? Can you get there without being destroyed? Stealth: See if you can navigate treacherous waters completely undetected.Ĭonvoy Attack: Several ships are escorting a transport vessel and it cannot reach its destination in one piece.Įscape: Huge numbers of enemies are between you and your destination. The new scenarios update overhauls engineering, power and time compression as well as adding the following new modes:ĭefence: Protect a space station against an unknown kamikaze ship and its aggressive escorts. This massive new update for Objects in Space upgrades loads of systems from the game’s open world, as well as adding 17 all-new combat scenarios for players to test their space stealth-action skills. Let us know what you think, and as always please drop any crash or bug reports to Scenarios Update There’s plenty to checkout and a whole bunch of quality-of-life fixes for the open world outside of the new scenarios themselves. It’s here – the Scenarios Update (0.9.5) is now live on Steam and GOG. We really love you all, and hope you’ll keep good memories of your time in Apollo. We do very much apologise for not having written this sooner, but it’s required us finding out how much time we still have for the game and of course making sure our publisher and investors are all ok with us putting out this message. And we would like to send our appreciation to all of those who expressed their feedback – negative or positive – allowing us, with all the limits we had, to refine this project as much as we did. We want to send our deepest thanks to all the people who ever boarded a Ceres-class ship and discovered the world of Objects in Space. That said, we’ve spoken about trying to find time to come back to it and Elissa and I would both very much like to come back at least to do one final update in the next few months to address the most pressing issues. So having Objects in Space in our hearts, it’s really sad to say that we’ve had to move on, and both of us have been focusing on work aside from Flat Earth Games, at least for now.
Being such a small team has its drawbacks, and we’ve had to balance the passion we’ve had and still do have for Objects with other demands in our own lives. The sad side is that, as per any other project – especially from an indie perspective where there’s been just the two of us working on it for most of the last year of development – we can’t keep up updating the game for an unlimited time. The community, while limited in size, has shown a deep passion and love for our creation, and we’ve done our best in putting out the eight updates we’ve released since launch.
We’ve put all our hearts and souls into it for many years to get it to 1.0, implementing as many changes as we could between Early Access launch and now, both from fans and our own list of features we wanted for the game. Objects in Space has been a huge project for a very small team.